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IMB4013 .ARCHITECTURE RENDER AND ANIMATION PRACTICES 2+0+0 ECTS:4
Year / Semester Fourth Year / Fall Semester
Level of CourseFirst Cycle
StatusElective
DepartmentINTERIOR ARCHITECTURE
Prerequisites and co-requisites None
Mode of DeliveryFace to face, Group study
Contact hours14 weeks - 2 hours of lectures per week
LecturerLECTURER Saffet Ertuğrul LÜLECİ
Co-Lecturer
Language of instruction Turkish
Professional practise ( internship )None
 
Objectives of the Course
They will gain the ability of using render and animation techniques. and will transfer all datas to the 3D CAD program. They will use computers in their projects easily.
 

Learning Outcomes

CTPO

TOA

Upon successful completion of the course, the students will be able to :

LO - 1 :

Use the computer and 3D CAD program as a material in their project works.

LO - 2 :

Get the ability of vision to think 3D and design 3D.

LO - 3 :

Have the ability of using light and shadow in their projects as a real effect.

LO - 4 :

Gain the experience of creating a render and an animation.

LO - 5 :

Arrange a design project as anvoice and visual object and will transfer all datas to electronic storage units like cds, harddisk units etc.

CTPO : Contribution to programme outcomes, TOA : Type of assessment (1: written exam, 2: Oral exam, 3: Homework assignment, 4: Laboratory exercise/exam, 5: Seminar / presentation, 6: Term paper), LO : Learning Outcome

 

Contents of the Course

Presentation of the program to be used in this courseThe Camera settingsThe settings of lambs and lightsThe creatings of texture and methodsThe using of library of CAD programThe settings of renderThe rendering outputThe methods of animation creatingThe methods of creating a presentation as voice and visual techniquesOutputs as cdsPrint and plot outputs

 

Course Syllabus

 Week

Subject

Related Notes / Files

 Week 1

The presentation of Artlantis-Lumion

 Week 2

The "Material Settings" and their using in Artlantis-Lumion

 Week 3

The "Sun" and "Lamp" settings in Artlantis-Lumion

 Week 4

The Libraray Object, the Libarary Elements and the choosing of Library in Artlantis-Lumion

 Week 5

he "camera" settings in Artlantis-Lumion

 Week 6

The "parallel views" settings in Artlantis-Lumion

 Week 7

The "parallel views" settings in Artlantis-Lumion

 Week 8

The "panoramas and VR Objects" settings in Artlantis-Lumion

 Week 9

Mid-term exam

 Week 10

e "Animasyon" settings in Artlantis-Lumion

 Week 11

The preparing of an "Elevation rendering" in Artlantis-Lumion

 Week 12

e transfer of the files from Artlantis to the others.-Lumion

 Week 13

The presentation of "Movie Marker" and its using in Windows

 Week 14

The presentation of "Movie Marker" and its using in Windows

 Week 15

The presentation of "Movie Marker" and its using in Windows

 Week 16

End-of-term exam

 

Textbook / Material

1Ofluoglu, S. 2005, GRAPHISOFT ArchiCAD 9-10-11; Mimari Modelleme Görsellestirme ve Projelendirme, Akademya Egitim Yayinlari Istanbul 440 p.

 

Recommended Reading

1www.artlantis.com

2www.archibase.net

3www.bilkom.com.tr

 

Method of Assessment

Type of assessment

Week No

Date

Duration (hours)

Weight (%)

Mid-term exam

9

2

50

End-of-term exam

16

2

50

 

Student Work Load and its Distribution

Type of work

Duration (hours pw)

No of weeks / Number of activity

Hours in total per term

Lectures (face to face teaching)

2

14

28

Own (personal) studies outside class

2

10

20

Mid-term exam

1

2

2

End-of-term exam

1

2

2

Total work load

52